Octo Vector Bridge¶
Octo Vector Bridge (OVB) is the missing link between your 2D and 3D line art and Toon Boom Harmony. It turns Blender line art (Grease Pencil or Pencil+), Maya Pencil+, and any SVG or raster image into native, editable Harmony vector pencil lines — with variable width preserved, hidden lines culled, and everything dropped into a clean, rig-ready node graph.
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3D line art → 2D pencils
Blender (Grease Pencil or Pencil+) and Maya (Pencil+) strokes become Harmony vector pencil lines you can edit like you drew them by hand — camera-accurate, frame by frame.
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Variable width, preserved
Pressure and taper survive the trip. What you see in the WYSIWYG preview is exactly what lands in Harmony — no flat, lifeless imports.
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Raster tracer built in
Image-Trace-style bitmap → vector in Colour, Greyscale, or Black-&-White, powered by the bundled Potrace engine.
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Occlusion & holdouts
Strokes hidden behind holdout meshes are culled at the camera — the one thing Blender's native exporter can't do.
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Weight-paint brushes
Relax, Simplify, and Pressure brushes let you clean and shape your lines inside the tool before they ever reach Harmony.
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Clean node graphs
Auto-built pegs, groups, and composites with sibling aggregation — a tidy, animate-ready network, not a flat pile of Read nodes.
One bridge, three DCCs¶
OVB spans Blender, Maya, and Harmony. One licence covers all three on your machine.
| Source | What OVB reads | Accuracy |
|---|---|---|
| Blender — Grease Pencil | the GP strokes directly → SVG with real per-point pressure | Highest — true variable width |
| Blender / Maya — Pencil+ | Pencil+'s rendered line art (raster + EPS) → reconstructed width | Stylized — Pencil+ look, hybrid width |
| Any SVG / raster | Illustrator, Inkscape, PNG/JPG sequences, single frames | Depends on source |
Everything meets in the Harmony import window, where you preview, tune thickness, clean points, choose art layers, and build the node hierarchy before a single stroke is written.
New here? Start with the basics
Read Installation, then Interface Overview for a tour of the window, then Importing to bring your first artwork in.
Where to go next¶
- Interface Overview — the Inspector, Previewer, and Outliner at a glance.
- Importing — folders, files, sequences, single frames, and the double-click flow.
- Stroke Thickness & Pressure — the WYSIWYG width model.
- Blender Exporter — Grease Pencil vs Pencil+, explained.
- Video Tutorials — short, step-by-step walkthroughs.